

The mode, announced in August 2015, was originally a stretch goal after developer Larian Studios reached its $US2 million ($3 million) funding goal on Kickstarter. That’s why, for people like me who enjoy Divinity 2‘s system but not its main storyline, a Game Master mode is a welcome addition, and even a main attraction. It seemed a little genero-fantasy for me. Released last week, Divinity: Original Sin 2 is a fantasy role-playing game that has the player and a party comprising an elf, a human, a dwarf and a very dapper lizard pursue and defeat a bishop who has deemed all sorcerers criminals.ĭespite the game’s compelling environmental puzzles and top-tier voice acting I encountered throughout, I struggled to find my flow with the game’ plot, unlike most critics. My experiment was instructive and, I think, says a lot about the limits of video games’ Game Master modes compared to the freedom of tabletop role-playing games. Divinity: Original Sin 2 has a mode that lets players design their own Dungeons & Dragons-esque adventure inside the role-playing game, and in case you were wondering what kind of dweeb would port their homebrew D&D game into Divinity 2, the answer is me.
